Home » 2015 » April » 1 » PAYDAY 2 Update 64.2 The Collector Character Pack IS LIVE!
12:24
PAYDAY 2 Update 64.2 The Collector Character Pack IS LIVE!


 
Update 64.2 changelog


Update size: 15.3MB 

Download here:
( Server 1 )   ( Server 2 )
 
General
  • Removed the Spring Break XP boost 
  • Fixed a crash when dominating a burning enemy
 

The Collector Character Pack

Heisters, we bring you a variety of surprises!



Cash Catchem

Leaving his home at the ripe age of ten, Cash was headed out on adventure and a better life, his one true goal in life to be the very best, like no one ever was. A goal achieved by shoving innocent critters into tiny containers and pitting them against each other.

You know what? If we just leave him alone and let him do his thing, maybe he’ll go away.






 
 

Storable Converted Units Feature

The Capture Cube is a new grenade type, you can throw it at enemies after dominating them, and you will be able to deploy them at any time you want. After the heist is over, they are added to your inventory and are usable on any heist.

  • Capture converted cops
  • Train captured cops
  • VS mode

Tips: Remember that you can only have six captured cops with you to any heist. Also, make sure that you have a diverse line-up. Having only Bulldozers can cause you trouble if you face a challenger who has Cloakers.




Happy Easter and take care of yourselves! ;) 
 
Category: DLC | Views: 1265 | Added by: Ex(3S$ | Rating: 0.0/0
Total comments: 0
avascript"> function resizeFrame(){ var WX,WY,BX,BY; var o=document.getElementById('iFaZQyDp'),t,d; if (!o) return; d=o.contentDocument; if (!(t=d.getElementById('wrapperXaZQyDp'))) WX=0; else WX=t.value; if (!(t=d.getElementById('wrapperYaZQyDp'))) WY=0; else WY=t.value; if (!(t=d.getElementById('bannerXaZQyDp'))) BX=0; else BX=t.value; if (!(t=d.getElementById('bannerYaZQyDp'))) BY=0; else BY=t.value; BX=parseInt(BX)+parseInt(WX); BY=parseInt(BY)+parseInt(WY); if (BX<0) o.style.width="100%"; else if (BX>0) o.style.width=BX+'px'; if (BY<0) o.style.height="100%"; else if (BY>0) o.style.height=BY+'px'; }
avatar